Tiger, Vanishing
| Stats | HD 5 (20) BR 45 Size 10' Weight 48# Max. Load 32# Run 35' |
| Group | Solo / mother & 1d6−2 cubs |
| Desc. | Huge black & orange cat plastered with stripes. Cold yellow eyes. |
| Wants | Proud grandeur; a thrilling hunt. |
| Intellect | Animalistic, but as cunning & ruthless as the most dedicated human hunters. |
| Morality | Bows only to greater strength. Catlike, sans mercy. |
- Claws & Fangs (Natural Weapon): 8 Physical.
- Vanishing Cat: Once per day as a Minor Action, turn invisible for an hour. This does not hide scent, sound, or other traces, but you are almost undetectable if still & enemies suffer a −2 to Strike Saves even if they can approximate your location.
- Tree Climbing: You can climb trees & other sturdy flora as if flat ground using your Run score.
There is a 3-in-6 chance that a tiger displays itself prominently before its prey, then disappears & stalks them for the rest of the day, striking at the most opportune moment.
Treasure: A pelt is worth $1,000. Tigers collect gemstones; a lair holds 3d6 × $100 worth.
| d6 | Mythical Tiger Features |
|---|---|
| 1 | Night Hunter: If shrouded in total darkness, you may relocate yourself (& any carried prey, etc.) to the lair in which you last slept. |
| 2 | Shadow of Death: A tiger's shadow & spirit will hunt your killer starting the day after your death, as an invisible tiger. |
| 3 | Whirlwind: As a Minor Action, summon or maintain an ongoing 60' diameter cylindrical whirlwind centered on you; deal 1d6 Physical Damage to everything inside excepting you. |
| 4 | Trickster: If you could trick someone or make a fool of them, Save or attempt to do so. You can mimic any voice or sound you've heard, & perform feats of agility or dexterity as per a trained acrobat. |
| 5 | Snow Tiger: You are immune to Cold damage. Your fur/hair is bright white. Snow & ice cannot fall on you. |
| 6 | Spirit Vision: You can see through dead material (i.e. wood walls). |