Human
| Key | Value |
|---|---|
| HD | 2 |
| BR | 1 |
| Power | [HD] + [Level] |
| Starting HP | 6 × [Power] |
| Speeds | Run 25’ |
| Weight | 18# |
| Max. Load | 12# (2 per 3# Weight) |
| Size | 5’ |
Glass — the rivers run with ruby-crusted sands! Glass — the water-flows off arching rooftop gutter channels! Glass — gold-white birches paint the land!
People keep drinking to pretend things are okay. Imagine what that’s like. The festivals are dying out & the forest spirits are rioting. The greatest war in all known history is eating the world. Everyone’s a slave, broken, fleeing, joining General Ram, or turning mercenary.
And they’re still here, partying. Because nobody has ever invaded Glass & won. Nobody has ever made finer pottery or jewels. None were ruled by a wiser lord. Nobody was wealthier, or more beautiful — yes, you, slender & porcelain-white & tall, you Men of Glass — the gods themselves crawl in every cup & tree & make themselves your servants—
—and yet, it all burns. Immortal or not, reincarnating or not — the free Men of this island will die with it if they don’t soon learn to fight.
Racial Features
- Fists (Natural Weapon): 2 Physical.
What humans lack in special qualities (the flight, caving, or swimming of other races) they gain in logistical power. Humans are made for war. They have the best carrying capacity & their base 2 HD means that they can field armies of twice the brute strength of the other races, who only make up for it by their environmental advantages. You can’t challenge a harpy in the air, a salamander underground, or a seasucker in the depths — but you cannot fight an armed human on dry land, & every other race is in some way dependent upon that land.