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Appendix N — Inspirations

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While I include some works of fiction & nonfiction alike here for reference in comparison to the game, I must note that the vast majority of the inspiration has derived from my personal life & from research into matters far beyond the scope of any particular work. In a real sense, the philosophy that undercuts the design of Glass Empires is a reflection of my own psyche, and the system is a way of mapping the real world to my personal satisfaction. There are very few works of art, I find, that deal with the blunt knife’s edge that is power & its expressions. For this, the Dune series is unparalleled.

Books, Fiction

  • Guanzhong, Luo — Romance of the Three Kingdoms
  • Herbert, Frank — Dune series
  • Ryan, Patrick — The Empath

Books, Nonfiction

  • Girard, René — I See Satan Fall Like Lightning
  • Girard, René — Violence & The Sacred
  • Machiavelli, Niccoli — The Prince
  • Nietzsche, Friedrich — Beyond Good & Evil
  • Nietzsche, Friedrich — Thus Spoke Zarathustra
  • Scott, James C. — Seeing Like a State
  • Tuchman, Barbara W. — A Distant Mirror: The Calamitous 14th Century
  • Xenophon — The Education of Cyrus

Movies & TV Shows

  • Thunderbolt Fantasy (2016)

Music

  • Arditi — Bloodtheism (2020)
  • Carpenter Brut — Leather series (2018–2026)
  • Mosh — Empire (2013)
  • Perturbator — New Model (2017)
  • The HU — The Gereg (2020)

Tabletop Games

  • Crawford, Kevin — Godbound
  • K, Arnold — Goblin Laws of Gaming
  • Macris, Alexander — Adventurer, Conqueror, King System
  • Rejec, Luka — Ultraviolet Grasslands
  • Stolze, Greg — REIGN

Video Games

  • Meier, Sid — Civilization series
    • Paxton, Derek — Fall From Heaven modifications
  • Ōta, Jun’ya — Touhou Project series
  • Paradox Interactive — Crusader Kings series