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Resting

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Resting is an extended Action performable by both individual characters and whole Factions. It is the primary way of healing.

When you choose to Rest, your character (or Faction) remains idle (performing no strenuous physical or mental activity) until the end of the intended period or until interrupted by an intruding force. Generally, this will involve a timeskip.

Rest (Action)
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Duration:Variable

Trigger:When you remain idle for an extended period to recover.

Resting is performed by individual characters or whole Factions. The resting party
remains idle (no strenuous activity) until the end of the intended period or until
interrupted.

Duration: The rest period's Duration is set by the group Leader as the intended length of the rest.

  • No Wounds.
  • Good food & drink available (travel rations don't count; monsters cooked fresh do).
  • Rested for 8+ hours (overnight) in a bed or sleeping bag. If met, restore all exhausted Spell Dice.
  • Rested for a day or more.
  • Rested for a week or more.
  • Rested for a month or more.

Multiply the number of true conditions by Power. If the result exceeds current HP,
HP increases to match it.

Repairing Armor Points: When you heal any HP by resting, reset AP to your best Armor × Power,
up to at most as much HP was healed.