Classes
Your Class is your literal social position in Glass. It determines what you can become and which pools of power you can draw from.
Your Rank in a Class is your level of achievement in it. At the start of the game, your new PC starts with 1 Rank in any Class & may gain Ranks by increasing your commanded Factions’ Level via new followers & new conquests.
- Choose one Class from the list below to gain a Rank in, or roll randomly. Your choice determines which Races you can play, which Feature pool you draw from when gaining power, & your starting social position.
- Determine your Class Feature according to that Class’s means of doing so. Write it down.
- Roll for an Origin on your Class’s table of Origins. Write the whole thing down.
| 1d6 | Class | Description |
|---|---|---|
| 1 | Lord | Porcelain-masked ruler. Born to command, raised to kill. |
| 2 | Magistrate | The machinery of Glass. Law, tax, and records made flesh. |
| 3 | Magician | Spirit-speaker and god-keeper. Power bought with blood. |
| 4 | Burgher | Merchant-prince. He who commands commerce commands kings. |
| 5 | Warlord | King-slayer and contractor. The disruption made profession. |
| 6 | Gangster | Smuggler, racketeer, underworld financier. Solves problems. |