Construction & Projects
Rules for construction projects, fortifications, infrastructure, and public works.
Construction projects are performed using the Make Asset Faction Action.
Excavation
Characters can move cubic feet of earth equal to their Max. Load in # per hour, assuming appropriate tools are possessed. The rate is halved for improvised tools, and quartered for a lack of them. Dressed stone brick & smooth rock takes twice as long to excavate.
A single fully-dedicated human laborer (10# Max. Load) completes $1 in excavation construction cost per day, or $5/month if working from a Faction’s Families for labor.
| Material Type | Cost per Cubic Foot |
|---|---|
| Soil & loose rock | $0.05 |
| Stone | $0.10 |
Structural HP
Structural Hit Points (SHP) is a measure of fortification troop capacity (how many soldiers you can fit inside a Location) combined with durability (how resilient it is to assault). Every Location can have an SHP score. 1 SHP is approximately 1 ton of material.
Structures cost approximately $100 per SHP for mixed wood & stone construction. Pure wood is cheaper but more vulnerable. Especially nice materials are double cost.
| Material | Cost per SHP | Capacity per SHP | Notes |
|---|---|---|---|
| Wood | $100 | 1 | Can be burned. |
| Mixed | $100 | ⅔ | Typical for Glassian construction. |
| Stone | $100 | ½ | Doesn’t burn easily. |
Structural Hardness
Structures divide all Damage delivered via weapons of inferior hardness by 10, rounded down. Hardness in ascending order is as follows:
- Wood & bone & copper
- Stone & keratin & bronze
- Iron & steel
- Gemstones
Siege machines count as the toughest material used in their weapons’ construction.
Structural Unit Capacity
Structures are assumed to be able to operationally hold 1 soldier per 1 SHP. This is not accurate for small volume-focused civilian buildings (i.e. warehouses, which could manage up to 10 soldiers per SHP) or for heavily-fortified defensive structures (i.e. walls, sanctums) but is approximately correct for castles & Settlement fortifications taken as a whole.
Structures
| Item | Material | Occupancy | SHP | Value |
|---|---|---|---|---|
| Hut, poor commons’ | Wood | 5 | 5 | $500 |
| Cottage, craftsman’s | Mixed | 10 | 15 | $1,600 |
| Painted temple, Jester’s (30’ × 20’) | Wood | 50 | 50 | $5,000 |
| Townhouse w/ courtyard | Stone | 50 | 100 | $10,000 |
| Country manor, Magistrate’s | Stone | 150 | 300 | $30,000 |
| Country manor, Imperial luxury | Stone | 10,000 | 20,000 | $4,000,000 |
| Beacon tower, wooden | Wood | 16 | 16 | $1,600 |
| Palisade, wood (100’ long × 10’ tall, 1 row) | Wood | 100 | 15 | $1,500 |
| Tower, fortified square (20’ × 40’) | Stone | 100 | 1,000 | $100,000 |
| Castle, small | Stone | 7,500 | 15,000 | $1,500,000 |
| Castle, fortified | Stone | 15,000 | 30,000 | $3,000,000 |
Glass doesn’t build watchtowers, as harpy scouts essentially supercede any information advantage even when scarce in numbers. Glass does build fortresses, and in increasing volume.
Roads
| Item | Value |
|---|---|
| Road, gravel & dirt (1mi) | $1,000 |
| Paved road (1mi) | $5,000 |
Road cost is based on ground travel speed, not on actual distance. A mountain that takes four times as long to cross than usual is four times more expensive to build a road through.