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Construction & Projects

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Rules for construction projects, fortifications, infrastructure, and public works.

Construction projects are performed using the Make Asset Faction Action.

Excavation

Characters can move cubic feet of earth equal to their Max. Load in # per hour, assuming appropriate tools are possessed. The rate is halved for improvised tools, and quartered for a lack of them. Dressed stone brick & smooth rock takes twice as long to excavate.

A single fully-dedicated human laborer (10# Max. Load) completes $1 in excavation construction cost per day, or $5/month if working from a Faction’s Families for labor.

Material TypeCost per Cubic Foot
Soil & loose rock$0.05
Stone$0.10

Structural HP

Structural Hit Points (SHP) is a measure of fortification troop capacity (how many soldiers you can fit inside a Location) combined with durability (how resilient it is to assault). Every Location can have an SHP score. 1 SHP is approximately 1 ton of material.

Structures cost approximately $100 per SHP for mixed wood & stone construction. Pure wood is cheaper but more vulnerable. Especially nice materials are double cost.

MaterialCost per SHPCapacity per SHPNotes
Wood$1001Can be burned.
Mixed$100Typical for Glassian construction.
Stone$100½Doesn’t burn easily.

Structural Hardness

Structures divide all Damage delivered via weapons of inferior hardness by 10, rounded down. Hardness in ascending order is as follows:

  • Wood & bone & copper
  • Stone & keratin & bronze
  • Iron & steel
  • Gemstones

Siege machines count as the toughest material used in their weapons’ construction.

Structural Unit Capacity

Structures are assumed to be able to operationally hold 1 soldier per 1 SHP. This is not accurate for small volume-focused civilian buildings (i.e. warehouses, which could manage up to 10 soldiers per SHP) or for heavily-fortified defensive structures (i.e. walls, sanctums) but is approximately correct for castles & Settlement fortifications taken as a whole.

Structures

ItemMaterialOccupancySHPValue
Hut, poor commons’Wood55$500
Cottage, craftsman’sMixed1015$1,600
Painted temple, Jester’s (30’ × 20’)Wood5050$5,000
Townhouse w/ courtyardStone50100$10,000
Country manor, Magistrate’sStone150300$30,000
Country manor, Imperial luxuryStone10,00020,000$4,000,000
Beacon tower, woodenWood1616$1,600
Palisade, wood (100’ long × 10’ tall, 1 row)Wood10015$1,500
Tower, fortified square (20’ × 40’)Stone1001,000$100,000
Castle, smallStone7,50015,000$1,500,000
Castle, fortifiedStone15,00030,000$3,000,000

Glass doesn’t build watchtowers, as harpy scouts essentially supercede any information advantage even when scarce in numbers. Glass does build fortresses, and in increasing volume.

Roads

ItemValue
Road, gravel & dirt (1mi)$1,000
Paved road (1mi)$5,000

Road cost is based on ground travel speed, not on actual distance. A mountain that takes four times as long to cross than usual is four times more expensive to build a road through.