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Gangster

rulescharacter-creationclass

  • Races: Any.
  • Sex: Both.

You are a smuggler, racketeer, & underworld financier. You solve problems beyond the scope of what the Lords’ courts can help with. You enforce contracts & loans a Magistrate would arrest both parties for. You deal in foreign windguns & gold. You deal in the shadows. If you had your way, nobody would ever know you existed — and most never do.

Class Features

Roll once on the table per Rank obtained. If you roll a Feature you already have, you may choose a Feature from above or below it on the list that you don’t have yet.

2d6Class Feature
2–3Murderer: Gain an extra Strike per Attack.
4Network of Whispers: If you hear about an event & can talk with someone tied to the event or the parties supposedly involved, the GM must tell you (as an uncanny sense) the full list of Factions who were actually involved (but not how or why). If you didn’t prior know of any of the Factions, you stumble across their full name by the end of the day.
5Carouser: If you can convince someone to spend a night committing a crime (however minor) or indulging in their favorite vice with you, they automatically become Friendly towards you. (Chaining a variety of crime & vice proposals is still a severe social offense.)
6Suspicion: You always know when someone is lying to your face. You automatically know that disguises & illusions are that, but not what’s beneath.
7Fixer: If you [[action-persuasion
8Master of Implication: Your verbal lies cannot be detected, including by rules that say they can be detected; this Feature trumps all other rules regarding lie detection. You cannot be implicated for crimes by what you say.
9Blackmail Ledger: The first time you personally spend at least an hour with someone, you may ask the GM one of these questions about them: “What’s their deepest secret?” “Who do they fear?” “What debt burdens them the most?” “Who would they betray first?” The GM must answer truthfully, no longer than a sentence.
10Strings Attached: You can call in any Debt a character or Faction owes you at any time. If they cannot pay/default, you may instantly perform a successful Sabotage Move [[action-sabotage
11–12Insurance: When a Faction you personally know the Leader of suffers a loss of Followers & if you can explain how to deploy your Factions’ resources to do so, you may cover for them by redirecting some or all of that loss onto one or more Factions or Subfactions you control or hold dominion over.

Class Backgrounds

If this is your first Class at character creation, roll once & write a Fact that describe a true lesson of your choice you learned from the experience: “Because I [was (a)…], I learned [lesson].” You can play with the phrasing so long as the background & lesson are both included.

1d6I was (a)…
1Full-time (1d6: 1–2 pirate / 3–4 smuggler / 5–6 mercenary)
2Opera performer in a troupe fronting for (1d6: 1–3 smuggling / 4–6 assassination)
3Shrine festival peddler of forbidden goods
4Sect master’s adopted child … and the “sect” ran the city district
5Obsessed with ciphers & code-breaking, because the codes were protecting something I wanted
6Good lord turned criminal through desperation