Conditions
Conditions are temporary Facts that apply a set of specialized rules to a character or scene for a period of time. You can see the full list of conditions at the Conditions Index.
Common conditions referenced in the adventure rules include:
- Encumbered — halved travel speed, -1 on dexterity/agility Saves
- Panicked — fleeing in terror, doubled damage taken
- Prone — on the ground, certain action restrictions
- Grappled — locked in close combat
More detailed condition rules are available on each condition’s page.