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Conditions

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Conditions are temporary Facts that apply a set of specialized rules to a character or scene for a period of time. You can see the full list of conditions at the Conditions Index.

Common conditions referenced in the adventure rules include:

  • Encumbered — halved travel speed, -1 on dexterity/agility Saves
  • Panicked — fleeing in terror, doubled damage taken
  • Prone — on the ground, certain action restrictions
  • Grappled — locked in close combat

More detailed condition rules are available on each condition’s page.