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Toad, Giant

amphibianswampwetlandpoisonomen

Stats HD 2 (8) BR 7 Size 5' Weight 4# Max. Load 3# Run 5'Swim 30'
Group Solo / 1d6 congregation
Desc. Boulder-sized warty amphibian. Mottled grey-green hide, bulging eyes. Comical, unassuming appearance. Deceptively quick tongue.
Wants Prey smaller than itself. A pond to claim. To be left undisturbed.
Intellect Dim animal cunning. Waits. Remembers locations and seasonal patterns.
Morality Never eats children of any species. Waits until they're older, juicier.
  • Frog Tongue (Natural Weapon): Range 15'; 4 Physical. Counts as melee. If the Strike lands, pull target adjacent to you (or into your mouth if less than half your Size) before dealing Damage.
  • Poison Skin: Any non-toad creature that Grapples you (or otherwise touches you) or that you successfully bite must Save or be Poisoned for 1 hour (−1 on all Saves, halved Speeds).
  • Bound: Once per Turn as a Free Action, leap up to 15' in any direction.
  • Swamp Camouflage: You may always have surprise in a swamp, bog, or marsh.

Imported to Glass from Inner Sea archipelagos as novelty hunting game by bored Lords. Their populations exploded in coastal marshlands after Coraler invasion disrupted control efforts. Now they're a fixture of the wetlands — and occasionally, a shrine-guardian or omen-bearer.

Jesters claim the toads bear messages from water-spirits. Whether this is true or convenient superstition remains unclear, but disturbing a toad's pond is considered inviting misfortune.

Treasure: 2-in-6 chance of swallowed valuables. Roll on Swallowed Treasures table.

Toad Variants
Swallowed Treasures
The Toad's Omen