Wolf-sized spider with thick limbs and leathery skin. Scratchy hair, beady eyes dotting a fanged face. Moves with unsettling silence and precision.
Wants
Food, safety, eaten competitors. Especially safety.
Intellect
A predator's cunning.
Morality
Nope!
Bite (Natural Weapon): 6 Physical.
Wall Climber: You can use your Run speed to climb any surface, including ceilings. You fall if knocked prone.
Web: Once per hour, spend 10 minutes making a translucent web over a 10'×10'×10' cubic area. Creatures entering without seeing it are webbed until freed (1 Round with a blade, 3 without). You can move through webs and sense anything touching a continuous stretch of webbing you also touch.
Wrap: Spend 1 Round to cocoon a webbed or grappled target. Cocooned targets can't move or act until freed by another (1 Round with a blade, 3 without).
Spiders are solitary ambush predators. They set up dense networks of webs in dark corners and jump on you once you're caught.
Treasure: Raw silk ($50 per spider).
Spider Variants
d6
Spider Variants
1–2
Cellar Spider. HD 1, Weight 2#. Infests ruins and basements. Timid, flees if web fails.
3–4
Hunting Spider. No Web or Wrap. Run 45'. Chases prey overland.
5
Trapdoor Spider. Dig 10'. Buries itself under a concealed lid. Surprise attack from below, then drags prey underground.
6
Brood Mother. HD 3, Weight 12#. Surrounded by 2d6 HD ½ spiderlings. Will die to protect them.
What Is This Spider Doing?
d6
What Is This Spider Doing?
1
Freshly webbed a doorway or mangrove chokepoint. Sitting above it. Waiting.
2
Feeding on a cocooned victim. Victim may still be alive (1-in-6 chance it's a person).
3
Relocating. Dragging an egg sac to new territory. Non-aggressive unless blocked.
4
Territorial dispute with another spider. Hissing match. Loser will flee toward the party.
5
Web is old and abandoned. Spider is dead nearby. Something else killed it. What?
6
Nesting near a heat source (chimney, hot spring, forge). Locals know and avoid the area.