Glass Empires
Glass Empires is a tabletop RPG about pre-industrial power dynamics on an animistic discworld — faction-building, debt, rulership, and the nature of the divine. It is OSR-adjacent but not a dungeon-crawl game. Your Level is your Followers. Your Faction is more important than your character.
Danger
This SRD is a live draft and reference document for an ongoing Braunstein campaign. Sections marked with @ are incomplete! Refer to Saki for clarification on any details.
The navigation in the sidebar lists all chapters.
Braunstein players’ guide
THIS IS A PLAYTEST. THINGS WILL GO WRONG. TRY TO HAVE FUN.
We’re stress-testing the system!
Things to know about Glass
- There are Eight Great Beasts of Glass: The Hydra, the Grootslang, the Wyvern, the Sea Serpent, the Three-Legged Owl, the Simurgh, the Great Stag, and the Timingila.
- Of these, the Simurgh, the Three-Legged Owl, the Great Stag & the Timingila are believed to be one-of-a-kind.
- The Wyverns, Three-Legged Owl, & Great Stag are known to be intelligent.
- There is a gigantic sprawling underground relic called the Templevault under Theomni.
- Everyone has harpy scouts & knows about major (100+ humans) movements within 40 miles of themselves.
- It takes about a week for events to propagate from one end of Glass to the other.