Glass Coralers
- Capital: Inkland Hold (10,100)
- Leader: Admiral Edward (Lv9)
- Coastal cities grow & recover soldiers at 5× the normal investment rate — you are buffeted by Coraler refugees fleeing the Inner Sea.
- Your soldiers are entirely Coraler. You have the only functional naval stealth.
- Bonus Victory Agenda: Secure a permanent claim on Glass for the Coralers. Expel the Venetians from Glass as revenge & for future protection — your interests lie in their complete genocide.
It’s not just Glass that’s burning. Plague of the reef, economic strangulation, & civil war has swept the Inner Sea. Sixteen hundred years of total domination over the waves where no man nor bird nor beast could touch you for fear of watery death had lulled you & your fellow Coralers into a sense of false security that was obliterated with one act of a foreign god.
Now, with vast white concrete shells hiding amphibious cities & stealth legions that could sweep the economic centre of the Grand Disc hollowed out by deathly plague & subsequent war, you’re on the run, desperate, & struggling to find a new home. And on Glass’s crumbling shores, that home was built through bloody conquest.
You have no plan B. This is not your land, but it will be your land, because you will die otherwise. Nobody has ever challenged the Coralers until five years ago. Now is the time for stability, that revenge may follow. Humans know nothing & will learn nothing that the depths have to teach. On a world with 40-mile diameter visibility on the open sea, your every soldier is a submarine. The brush of a Coraler’s tentacled fist over a contract ended empires. One word summoned blockades that crushed trade Disc-wide. And a bunch of arrogant upstarts think a single plague will put your people down?
You are the most accomplished leader the Coraler clans have ever known. Every new wave of carnage brings you reinforcements — desperate, furious warriors with a world to reclaim. See to it the merchants & empires of Man learns what it means to fear the sea.