Ghost
| Stats | HD 4 (16) BR N/A Size 0' Weight 0# Max. Load 0# |
| Group | 1 solo |
| Desc. | If as anything at all, a looping psychic recording of an unfortunate moment. Flickering, broken apparitions of distended body parts & warped faces. May oscillate between dead silence, quiet whispers, & chilling shrieks. |
| Wants | You to meet its fate. |
| Intellect | Essentially absent. |
| Morality | No. |
- Illusion: You are not incorporeal. You aren't even undead. You don't exist at all. You are a projection of light & sound from a corpse-body serving as a Totem, housing a trapped & tortured spirit. If your Totem is destroyed, you revert to being a normal loose spirit.
Ghosts aren't monsters. They're psychic splatters of horrible violent deaths ... or deliberate traps made by unscrupulous magicians. Their manifestation is a shattered vision of whatever transpired.
A ghost is composed of 4 components: The Totem, generally within 30'; the premonition, an emotional or physical flash of warning; the effect, the onset symptoms; and the satiation, a means of ending the effect.
- Destruction: Destroying the Totem-corpse will end an effect, but place a curse upon the defiler.
- Holding a Funeral: A Psychopomp Totem will be attracted to the funerary rites; they will handle the ghost.
- Clever Means: If a Party comes up with an innovative solution to a curse that thematically resolves the ghost's fate, it may be treated as satiation. In this sense, the listed satiations may be considered suggestions rather than iron requirements.
Treasure: Sometimes, a dead body to be looted .
| d20 | Ghost Manifestations |
|---|---|
| 1–2 | Death: Abandoned. Premonition: Lights leaving, laughter fading. Crushing loneliness creeping in. Effect: Lights slowly go out; Party quickly grows deaf. Satiation: Bring ghost's corpse to the surface, or to friends' corpses, or leave another nearby. |
| 3 | Death: Beheaded. Premonition: A sharp, tearing pressure on one side of your neck that builds rapidly. Visions of guillotines & scythes. Effect: Blood starts leaking, a cut forms rapidly. Fatal in 2d6+2 Rounds without extreme magic. Satiation: Reattach head of ghost's corpse to its body. |
| 4 | Death: Betrayed. Premonition: Hear whispers from party, paranoia creeping. They're plotting against you. Effect: Flee from the Party in whatever direction the Party is least familiar with. Cannot stop until you're at least 10 minutes away. Satiation: Remove the weapon from ghost's corpse, or destroy betrayer's corpse (if present). |
| 5 | Death: Betrayer. Premonition: Envious, hateful gaze upon least liked ally. Effect: Sneak attack them at nearest opportunity. Satiation: Destroy the ghost's corpse. |
| 6 | Death: Buried Alive. Premonition: Pressing, straining against stone coffin roof. Effect: Sink slowly underground over 1d6+1 Rounds. Satiation: Remove ghost's corpse from sarcophagus. |
| 7 | Death: Burnt. Premonition: Searing heat, blazing hot air and smoke. Effect: You suffer 1d6 Fire Damage per round. Satiation: Soak ghost's corpse in water. |
| 8 | Death: Crushed. Premonition: Walls pressing in, extreme claustrophobia. The ceiling is coming down on you. Effect: Every round, your Speed scores are halved. At 5' or less, take 1d6 Damage per Round. Satiation: Reassemble ghost's corpse. Takes 1d6+1 full turns split between up to 4 participants. |
| 9 | Death: Drowned. Premonition: Choking, gasping, sinking down & down. The bubbles of your last breath slipping. Effect: Fall into the water. You are unable to leave it. It will rise to drag you back in if you try. Satiation: Remove ghost's corpse from the water. |
| 10 | Death: Falling. Premonition: Horrible vertigo, painful aching in your limbs and bones. Effect: All attempts to climb fail at around their half-way point. Grips slip, pitons loosen. Satiation: Reassemble ghost's corpse, twist bent parts back into shape. |
| 11 | Death: Freezing. Premonition: Heat rushing out from your limbs, the crack of ice underneath. Your fire doesn't aid you. You're so cold. Effect: Hands lock up, unable to hold anything. Take [HD] Ice Damage every 10 minutes. Satiation: Move ghost's corpse near a source of heat, or set it ablaze. |
| 12 | Death: Impaled. Premonition: Sudden wet shlick and crunch of something stabbing through your ribs. Effect: Pinned in place by a heavy, painful, penetrating pressure upon your chest. Satiation: Remove ghost's corpse from source of impalement. |
| 13 | Death: Imprisoned. Premonition: Weighty iron digs into your ankles & wrists. You are going to die here. Effect: Your wrists & ankles are unable to leave the room. Satiation: Cut the iron chains binding the ghost's corpse. |
| 14 | Death: Lost Item. Premonition: Frightening vision of having lost a treasure. It's down here somewhere, it has to be... Effect: A random item disappears from your pack (but not your hands) every 10 minutes. Satiation: Return envisioned item to ghost's corpse. Items are found in a pile soon afterwards. |
| 15 | Death: Parasite. Premonition: Something's growing inside you. You can feel it. You know it's there. It has to die, before it eats you inside-out. Effect: Every 10 minutes, Save or Panic & drink poison & rip at your flesh & stomach to get the parasite out. Satiation: Find and kill a member of the species that infested the ghost's corpse. |
| 16 | Death: Petrified. Premonition: Heavy pressure on your skull; reaching out for something and never touching. Effect: Limbs lock up and petrify as rounds pass. Only continual human touch restores you to life. Satiation: Move the ghost's statue to whatever it was trying to reach before it was petrified. |
| 17 | Death: Terrified. Premonition: Sharp, sheer terror that cripples and shocks you. Overwhelming paralysis. Effect: 1d6 Mind Damage per round. At 0 HP, you suffer a heart attack & die. Satiation: Physically comfort the ghost's corpse as you might a scared child (or equivalent). |
| 18 | Death: Sacrificed. Premonition: Black shouted chanting, wisps of oil smoke, the rest of a dagger's tip over your heart. Effect: Victim compelled to lie down on altar, heart carved and ripped out after 1d6+1 Rounds. Satiation: Reassemble nearby jarred organs inside ghost's corpse, or sacrifice an ally/treasure. |
| 19–20 | Death: Starving. Premonition: A gnawing, ravenous hunger intensifies by the second. You haven't eaten anything in weeks. Effect: Eat every 10 minutes. If you skip a meal, lose [HD] HP from starvation. Satiation: Place food inside the ghost's corpse. |