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Horse

beastdomesticatedmountcavalry

Stats HD 3 (12) BR 4 Size 10' Weight 90# Max. Load 60# Run 50'
Group Solo / 2d6 herd / 3d6 × 10 cavalry
Desc. A tall, sleek animal with a glossy coat, long muscled legs, and large dark eyes that miss nothing. Its ears swivel independently, tracking every sound. When alarmed it snorts explosively and stamps — a warning that carries across any camp. A good horse knows its rider's mood better than the rider does.
Wants Grass, water, the herd. A rider who knows what they're doing.
Intellect Reads emotion and intent. Can be trained extensively but panics easily.
Morality Flight before fight. Loyal to those who treat them well.
  • Hooves (Natural Weapon): 5 Physical.

House Beacon cavalry is renowned across the Inner Sea. The war has made a horse precious; every faction raids for them. Injured horses are eaten rather than healed — the calculus of scarcity leaves no room for sentiment.

Untrained horses always flee anything that seems dangerous. A trained warhorse is an entirely different animal: steady under fire, responsive to knee pressure alone, and capable of fighting even after its rider has fallen.

A horse's worth is measured not in coin but in what it enables. A lord with a stable of warhorses commands a different kind of respect than one without. Cavalry raids, messenger relays, rapid redeployment — the horse is the engine of Glassian warfare, second only to the harpy in strategic importance.

Treasure: None.

When Eaten

Lean and slightly sweet, with a texture somewhere between beef and venison. The meat darkens considerably when cooked and takes marinades well.

A horse is worth vastly more alive than as meat. Eating one is an act of desperation — or a deliberate statement. Cavalry units consider it a betrayal of the worst kind. Roll 1d6: on a 1, the eater gains the horse's memory of its last rider (the GM provides one relevant secret). On a 2–6, no special effect.

Horse Variants
Why Is This Horse Alone?