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Foresight (Action)

adventurebasicsave

Duration: Instant

Trigger: When presented with a challenge that off-screen planning may have addressed.

When presented with a challenge that character off-screen planning may have addressed, the player may state an action their PC took in advance and make a Foresight Save.

ResultEffect
Crit (≥12)You planned what you needed to overcome this obstacle as stated.
Pass (8–11)You planned what you needed to overcome this obstacle as stated.
Seven (7)Something similar to your assertion but insufficient by itself; enough for a +1 bonus to a related Save. If no partial preparation is possible, treat as Failure.
Failure (3–6)You failed to have foresight and have nothing special prepared.
Fumble (≤2)You were catastrophically wrong. The situation is the worst the GM can imagine given your claimed preparation.
  • Must not require information the PCs had absolutely no way of knowing.
  • Must not contradict anything established in the game world.
  • No other PC has attempted foresight for this specific obstacle.
  • No penalty: Ordinary action, ample opportunity, trivial or cheap with foreseeable benefits.
  • −2 penalty: Complex action, several moving parts, reliance on Retainers or unguaranteed events.
  • −4 penalty: Exceptionally elaborate, specialized, or implausible; relies on unestablished facts about the world; tenuous opportunity to acquire critical information. (Secretly, by GM's judgement: relying on an entity that wanted to betray you.)

Bonuses from Facts and other relevant modifiers apply normally.