Foresight (Action)
Duration: Instant
Trigger: When presented with a challenge that off-screen planning may have addressed.
When presented with a challenge that character off-screen planning may have addressed, the player may state an action their PC took in advance and make a Foresight Save.
| Result | Effect |
|---|---|
| Crit (≥12) | You planned what you needed to overcome this obstacle as stated. |
| Pass (8–11) | You planned what you needed to overcome this obstacle as stated. |
| Seven (7) | Something similar to your assertion but insufficient by itself; enough for a +1 bonus to a related Save. If no partial preparation is possible, treat as Failure. |
| Failure (3–6) | You failed to have foresight and have nothing special prepared. |
| Fumble (≤2) | You were catastrophically wrong. The situation is the worst the GM can imagine given your claimed preparation. |
- Must not require information the PCs had absolutely no way of knowing.
- Must not contradict anything established in the game world.
- No other PC has attempted foresight for this specific obstacle.
- No penalty: Ordinary action, ample opportunity, trivial or cheap with foreseeable benefits.
- −2 penalty: Complex action, several moving parts, reliance on Retainers or unguaranteed events.
- −4 penalty: Exceptionally elaborate, specialized, or implausible; relies on unestablished facts about the world; tenuous opportunity to acquire critical information. (Secretly, by GM's judgement: relying on an entity that wanted to betray you.)
Bonuses from Facts and other relevant modifiers apply normally.