Grapple (Action)
Duration: Instant
Cost: Minor Action
Trigger: When you try to seize and restrain a target.
If you have at least one free hand, you can Save to Grapple an opponent. Use the adjacent Weight modifier table in addition to any other modifiers.
| Result | Effect |
|---|---|
| Crit (≥12) | Target is Grappled & may also be knocked Prone if desired. |
| Pass (8–11) | Target is Grappled. |
| Seven (7) | Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn. |
| Failure (3–6) | Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn. |
| Fumble (≤2) | Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn, & if they do so they can also knock you Prone. |
| The opponent is... | Mod |
|---|---|
| ≥10× heavier | −4 |
| ≥2× heavier | −2 |
| At least 10% heavier | −1 |
| About the same | N/A |
| At least 10% lighter | +1 |
| ≥2× lighter | +2 |
| ≥10× lighter | +4 |
Grappling is a Condition that affects both characters. Neither character can move except by Shoving the other, which is also the only way to break a Grapple. Melee attacks gain a +2 to hit anyone in a Grapple, even if the attacker is outside the Grapple.
Characters who are more than twice the Weight of the largest opponent in a Grapple may freely move around, dragging the Grapple with them.