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Grapple (Action)

combatskirmish

Duration: Instant

Cost: Minor Action

Trigger: When you try to seize and restrain a target.

If you have at least one free hand, you can Save to Grapple an opponent. Use the adjacent Weight modifier table in addition to any other modifiers.

ResultEffect
Crit (≥12)Target is Grappled & may also be knocked Prone if desired.
Pass (8–11)Target is Grappled.
Seven (7)Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn.
Failure (3–6)Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn.
Fumble (≤2)Target can choose to enter a Grapple, but you don't receive any benefits from this until the start of your next Turn, & if they do so they can also knock you Prone.
The opponent is...Mod
≥10× heavier−4
≥2× heavier−2
At least 10% heavier−1
About the sameN/A
At least 10% lighter+1
≥2× lighter+2
≥10× lighter+4

Grappling is a Condition that affects both characters. Neither character can move except by Shoving the other, which is also the only way to break a Grapple. Melee attacks gain a +2 to hit anyone in a Grapple, even if the attacker is outside the Grapple.

Characters who are more than twice the Weight of the largest opponent in a Grapple may freely move around, dragging the Grapple with them.