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Faction Activity (Action)

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Duration: Variable

Trigger: When your Faction undertakes an unusual action that doesn't fit a predefined action.

Lots of weird Faction actions won't cleanly fall into any other niche. In these cases, a GM may determine a Duration based on the nature of the act & use the Success Save template table to determine the general outcome.

When the Duration elapses, Save.

ResultEffect
Crit (≥12)The action succeeds twice as well as anyone hoped for, or in an exceptional way. If the outcome directly benefited or aided other Factions, they grow Pleased.
Pass (8–11)The action succeeds exactly as intended.
Seven (7)The action succeeds half as well as intended.
Failure (3–6)A new, secondary problem has emerged that prevents the completion of the action until resolved. Pick a Faction (preferably an Idle one that would be opposed to the action) that's to blame for or related to the new problem.
Fumble (≤2)The action fails catastrophically. The worst possible thing that could happen (for you & the local environment) happens.