Faction Activity (Action)
Duration: Variable
Trigger: When your Faction undertakes an unusual action that doesn't fit a predefined action.
Lots of weird Faction actions won't cleanly fall into any other niche. In these cases, a GM may determine a Duration based on the nature of the act & use the Success Save template table to determine the general outcome.
When the Duration elapses, Save.
| Result | Effect |
|---|---|
| Crit (≥12) | The action succeeds twice as well as anyone hoped for, or in an exceptional way. If the outcome directly benefited or aided other Factions, they grow Pleased. |
| Pass (8–11) | The action succeeds exactly as intended. |
| Seven (7) | The action succeeds half as well as intended. |
| Failure (3–6) | A new, secondary problem has emerged that prevents the completion of the action until resolved. Pick a Faction (preferably an Idle one that would be opposed to the action) that's to blame for or related to the new problem. |
| Fumble (≤2) | The action fails catastrophically. The worst possible thing that could happen (for you & the local environment) happens. |