Make Asset (Action)
Duration: Variable
Trigger: When you build a non-commodity physical asset such as a statue, fortress, bridge, or road.
Make a non-commodity physical asset, such as a statue, building, fortress, bridge, or road.
The Duration is equal to the asset value in $ times 6, divided by your number of Families.
Alternatively, you can invest $5 per month (or ~$0.17 per day) per Family to calculate the Duration.
The minimum Duration is 1 day per $1,000. Even if you have liquid capital (i.e. silver, gold) on hand, expensive assets require extensive negotiations as well as search & construction periods.
When the Duration elapses, Save.
| Result | Effect |
|---|---|
| Crit (≥12) | The asset is complete on time & clever management has eliminated the debts involved in the asset's creation (if any were made through prior cost overruns). |
| Pass (8–11) | The asset is complete on time. |
| Seven (7) | There were cost overruns. You can either find a valid Faction who will loan you 10% of the asset's value within the next week to complete it, or set a new Duration to finish the project using the remaining cost as the basis. |
| Failure (3–6) | There were cost overruns. You can either find a valid Faction who will loan you 50% of the asset's value within the next week to complete it, or set a new Duration to finish the project using the remaining cost as the basis. |
| Fumble (≤2) | The construction fails catastrophically. You lose 10% of your Followers; roll for a Random Faction Event & interpret it as the worst possible consequence of the failed efforts. |
Then again, even a master blacksmith is Level 3 — he has journeymen & apprentices under him — and a fundamental tenet of Glass Empires is that no man is an island. If you need better production capacity, the best place to get it is to learn to command.