Rest (Action)
Duration: Variable
Trigger: When you remain idle for an extended period to recover.
Resting is performed by individual characters or whole Factions. The resting party
remains idle (no strenuous activity) until the end of the intended period or until
interrupted.
Duration: The rest period's Duration is set by the group Leader as the intended length of the rest.
- No Wounds.
- Good food & drink available (travel rations don't count; monsters cooked fresh do).
- Rested for 8+ hours (overnight) in a bed or sleeping bag. If met, restore all exhausted Spell Dice.
- Rested for a day or more.
- Rested for a week or more.
- Rested for a month or more.
Multiply the number of true conditions by Power. If the result exceeds current HP,
HP increases to match it.
Repairing Armor Points: When you heal any HP by resting, reset AP to your best Armor × Power,
up to at most as much HP was healed.