Sabotage (Action)
Duration: 1 month
Trigger: When you commit espionage, debt warfare, or indirect political conflict against a target.
Intangible forms of harm — trade deals, subterfuge, espionage, debt, political & religious conflict, & other forms of intangible & indirect conflict — are handled via this action. To commit Sabotage, explain the plausible means by which you would conduct it. You need a valid attack vector on the target & the tools & methodology to exploit the weakness.
The Duration is set to 1 month from the day that planning begins.
When the Duration elapses, Save.
| Result | Effect |
|---|---|
| Crit (≥12) | The target loses 50% of their current Followers. |
| Pass (8–11) | The target loses 30% of their current Followers. |
| Seven (7) | The target loses 10% of their current Followers. |
| Failure (3–6) | The GM picks a Faction (preferably an Idle one that would be opposed to the action) that's to blame for or related to getting in the way of your sabotage (by incompetence, opposition, or accident). That Faction grows Angrier with you. |
| Fumble (≤2) | The sabotage fails catastrophically. You lose 10% of your Followers; roll for a Random Faction Event & interpret it as the worst possible consequence of the failed sabotage. |