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Panicked (Condition)

mentalmoralecombat

Duration: Until end of combat (or 1 hour outside combat)

Characters Save to avoid Panic when: their Group is harmed by a Strike for the first time, they personally reach 1/2 HP, charged with threat of trampling, whenever something spectacular/frightening/sorcerous happens, or a hostile Spell is cast whose HD exceeds theirs.

Panicked NPCs flee from the source of their battle. Panicked PCs take doubled Damage (and other negative effects/durations, where applicable) from all sources.

Panic lasts until the end of combat. If Panic occurs outside of combat, it lasts for 1 hour. NPCs who are Panicked outside of combat will flee from it and otherwise be anxiously trying to avoid the source of their fear.