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Moon Rabbit Operator

lunarianmoonrabbitassassinsoldierlunar

Stats HD 1 (4) BR 6 Size 5' Weight 12# Max. Load 8# Run 35'
Group 1d6+1 away team / 3d6 squad
Desc. A neotenous human with rabbit ears, tail, and legs. Always dressed in camouflage or (bad) disguise suitable for the environment. Their wide eyes and earnest expressions make them look perpetually surprised — which is often accurate.
Wants Vegetables. Not to be discovered.
Intellect Follows orders with such literal precision it loops back around to stupidity.
Morality The mission is morally correct because it is the mission.
  • Fists (Natural Weapon): 2 Physical.
  • Jade Pestle (Weapon): 1/4#, 1H, 4 Physical.
  • Ray Gun (Weapon): 1#; 2H; 15 Fire/Ice.
  • Ray Shield (Equipment): 1/4#. Immune to all Damage until struck by an effect that deals 6 or more Damage, at which point the shield gem instantly shatters, destroying the item (and fully absorbing that particular effect's Damage).
  • Moon Telepathy: You are Immune to Mind Damage. You can broadcast and receive speech as if talking to everyone with Moon Telepathy up to at most a 1-mile radius. You can dim the range or mute your ability to hear other broadcasts.
  • Slightly Better Trained Rabbit Instincts: You must Save or Panic from unexpected loud noises, dogs, or eagles. Mid-combat counts as expected. You must Save to not investigate interesting smells.
  • Bound: Once per Turn as a Free Action, leap up to 15' in any direction.
  • Rabbit Guard's Feet: You never make sounds while moving. You can jump hard enough to move between the Moon and Aia (takes 1 day) provided that a landing point on the Moon (or Aia) is currently visible. You cannot reach anywhere else with this ability.

The Lunar Kingdom hates everyone on Aia. If moon rabbits show up at your doorstep, you are being incompetently assassinated.

Treasure: Jade name tag (30 sp), 2d6 cakes.

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