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Monkey

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Stats HD 2 (8) BR 2 Size 5' Weight 6# Max. Load 4# Run 25'
Group 1d6 + 1 small troop / 2d6 × 4 troop
Desc. Ugly 3-foot-tall white/pale red-faced monkey with a tail. Horse-like grin with powerful jaws.
Wants Monkey see, monkey want.
Intellect Very intelligent (for an animal). Devious, brilliant schemer.
Morality None, really.
  • Claws (Natural Weapon): 4 Physical.
  • Tree Climbing: You can climb trees and other sturdy flora as if flat ground using your Run score.
  • Monkey Brain: When executing a plan, you must Save or somehow ruin it by impulse (eating your own bait, falling for the trap yourself, getting into a fight with a co-conspirator).

Glassian monkeys are clever, opportunistic, and utterly amoral. They watch, they scheme, and they take what they want — often before you realize they've been planning it for days. A troop of monkeys is chaos in motion, held together only by the fragile authority of whichever male currently dominates.

Their "Monkey Brain" is legendary among Glassian folk: a monkey will outsmart itself as readily as it outsmarts you. Many a hunter has set bait only to watch a monkey eat it, spring the trap on another monkey, and flee cackling — only to fall into a rival troop's ambush moments later.

Treasure: None.

When Eaten

Gamy and tough, with an unsettling hint of intelligence in the taste.

Eating monkey brain is said to transfer the Monkey Brain Feature to the eater for 1d6 days. Most consider this a curse rather than a boon.

Monkey Troop Structure
Monkey Encounter
Monkey Variants