Monkey
| Stats | HD 2 (8) BR 2 Size 5' Weight 6# Max. Load 4# Run 25' |
| Group | 1d6 + 1 small troop / 2d6 × 4 troop |
| Desc. | Ugly 3-foot-tall white/pale red-faced monkey with a tail. Horse-like grin with powerful jaws. |
| Wants | Monkey see, monkey want. |
| Intellect | Very intelligent (for an animal). Devious, brilliant schemer. |
| Morality | None, really. |
- Claws (Natural Weapon): 4 Physical.
- Tree Climbing: You can climb trees and other sturdy flora as if flat ground using your Run score.
- Monkey Brain: When executing a plan, you must Save or somehow ruin it by impulse (eating your own bait, falling for the trap yourself, getting into a fight with a co-conspirator).
Glassian monkeys are clever, opportunistic, and utterly amoral. They watch, they scheme, and they take what they want — often before you realize they've been planning it for days. A troop of monkeys is chaos in motion, held together only by the fragile authority of whichever male currently dominates.
Their "Monkey Brain" is legendary among Glassian folk: a monkey will outsmart itself as readily as it outsmarts you. Many a hunter has set bait only to watch a monkey eat it, spring the trap on another monkey, and flee cackling — only to fall into a rival troop's ambush moments later.
Treasure: None.
Gamy and tough, with an unsettling hint of intelligence in the taste.
Eating monkey brain is said to transfer the Monkey Brain Feature to the eater for 1d6 days. Most consider this a curse rather than a boon.
| d6 | Monkey Troop Structure |
|---|---|
| 1 | Tension from multiple competing males. |
| 2 | All-male troop of rejects from other troops. |
| 3 | Females scrambling for a new leader. |
| 4 | Sole female; rest of troop is infants. |
| 5 | Sole male leading a harem. |
| 6 | Leader and many loyal paired goons. |
| d6 | Monkey Encounter |
|---|---|
| 1 | Migrating, looking for new land. |
| 2 | Fleeing from apex predator; will evaluate and flee from hostility. |
| 3 | Patrolling territory; will intimidate and posture ritualistically. |
| 4 | Hungry from famine, drought, or calamity; seeking food. May become recurring pest. |
| 5 | In nesting grounds, confused; will move to intimidation to drive you out. |
| 6 | Bound and escorted by mercenaries or harpies. |
| d6 | Monkey Variants |
|---|---|
| 1–2 | Golden. Glittering fur. Extremely rare. If touched or clawed, Save vs. greedy intent or petrify into a fool's gold statue. If skinned, worth 2d6 × 10,000 sp. |
| 3–4 | Chimpanzee. No Monkey Brain Feature. Warlike, mischievous, aggressively territorial. Capable of organized aggressive action. |
| 5–6 | Orangutan. Arboreal, intrinsically solitary. Pretends to wisdom, in a pantomime manner. |