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Ant, Giant

insectcolonyhivesubterraneanglassian-kingdoms

Stats HD 2 (8 + 4 AP) BR 6 Size 2' Weight 6# Max. Load 12# Run 30'
Group 3d6 × 10 colony / royal siblings & 2d6 soldiers
Desc. Dog-sized six-legged insects. Giant ant colonies are the boon & bane alike of the kingdoms where they settle.
Wants To slavishly serve the colony.
Intellect Entirely driven by pheromones.
Morality Serving the colony is morally correct.
  • Ant Mandibles (Natural Weapon): 4 Physical.
  • Ant Armor: Your exoskeleton grants a natural Armor 2 score.
  • Formidian Strength: You are unaffected by encumbrance and may carry up to your full Max. Load without suffering any ill effects.
  • Alarm Pheromones: When you're attacked for the first time, there's a 3-in-6 chance that 3d6 ants who share a colony with you within a 100' radius will converge on your location to attack the source of the attack.
  • Colony Pheromones: You produce pheromones that, when rubbed on people or objects, marks them as part of the colony (for people) or to be carried back to the colony (for objects) by workers or soldiers.

Giant ant colonies are the boon & bane alike of the kingdoms where they settle. If they had any diplomatic sense to commit to negotiations, they might be practical partners — but their queens are mad & their princes & princesses dangerous, fickle creatures.

The average ant has a Battle Rating of 7.26. A regular colony of 100 ants has a BR of 726.

Treasure: 100 sp × 3d6 in loose coin & valuables stored within the colony's garbage chamber.

When Eaten

Nutty and slightly acidic, with a texture like damp chalk. The abdomen has a honey-like sac that bursts with sweetness.

Roll a Save. On success, gain the Ant Armor ability (Armor 2) for 1 hour as your skin hardens with a chitinous sheen. On failure, you are overwhelmed by colony pheromones and must Save again each round or spend that round performing repetitive, ant-like behaviors.

Ant Emotion
Royal Ant Goals & Problems
Ant Treasures