Siege (Action)
Duration: Variable
Trigger: When you besiege a fortified Location.
Sum the defending armies' BR along with the Location's Families & SHP. Divide it by the attacking armies' BR & multiply by 100. The result is how many days out the Duration should be set for.
At the end of the period, Save.
| Result | Success Save Effect |
|---|---|
| Crit & Pass (≥8) | The besieged Location falls under the besieging armies' control. |
| Seven (7) | Make another Save tomorrow. |
| Failure & Fumble (≤6) | The siege has been delayed. Recalculate & reset the siege Duration. |
When the Location is captured, resolve casualties by hosting a Battle between the two sides — sans any Families, SHP bonus, or terrain/defensive fortification bonuses. Flight for the defenders is considered surrender instead of escape.
Assaults
An assault is a rapid assault of a fortification. It is played out as a Battle with each Turn covering 1 day of events. Add the assaulted Location's Families & SHP to the defending side's BR.