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Siege (Action)

warfarearmiesfactionssiege

Duration: Variable

Trigger: When you besiege a fortified Location.

Sum the defending armies' BR along with the Location's Families & SHP. Divide it by the attacking armies' BR & multiply by 100. The result is how many days out the Duration should be set for.

At the end of the period, Save.

ResultSuccess Save Effect
Crit & Pass (≥8)The besieged Location falls under the besieging armies' control.
Seven (7)Make another Save tomorrow.
Failure & Fumble (≤6)The siege has been delayed. Recalculate & reset the siege Duration.

When the Location is captured, resolve casualties by hosting a Battle between the two sides — sans any Families, SHP bonus, or terrain/defensive fortification bonuses. Flight for the defenders is considered surrender instead of escape.

Assaults

An assault is a rapid assault of a fortification. It is played out as a Battle with each Turn covering 1 day of events. Add the assaulted Location's Families & SHP to the defending side's BR.